Ascend map authoring
Ascend uses the same core /tea map ... commands as any other Tea game - see the Tea map authoring guide for the core workflow (create / pos1 / pos2 / addspawn / save). This page only covers the Ascend-specific additions.
Ascend's additional required fields
On top of the core requirements (pos1, pos2, waiting spawn, at least one participant spawn, min/max), an Ascend map must have:
- Evolution viewer spawn - where the evolving player is teleport-locked in spectator during the ceremony.
- Evolution mob spawn - where the old-stage and new-stage mob puppets appear for the evolving player to watch.
/tea map save refuses to save an Ascend map without both evolution spawns. They also appear as steps in the core setup sidebar and in /tea map status, so you can see what's left before saving.
Designing a ceremony chamber
The ceremony is per-player - nobody else in the arena sees what's happening - so you don't need to hide the chamber from the rest of the map. A few layout tips make it feel good:
- Put the viewer spawn in an open "balcony" or cinematic position, facing the mob spawn.
- Put the mob spawn a few blocks in front of the viewer, at eye level or slightly below, facing the viewer. A 4-6 block gap usually looks best.
- Size the chamber so the mob puppets fit comfortably. The largest morphs (Iron Golem, Warden) need roughly a 4-block-tall, 3-block-wide space.
- Multiple players can be evolving at the same time without interfering, so the chamber only needs to fit one puppet at a time.
Ascend-specific commands
Use these on top of the core /tea map commands during a /tea map create or /tea map edit session:
/tea map evolutionviewer
Stand where the evolving player should be locked during an evolution ceremony and run this. Facing direction is captured - point toward where the mob puppet will be.
/tea map evolutionmob
Stand where the old/new mob puppets should appear (typically a few blocks in front of the viewer, at eye level) and run this. Facing direction is captured - point toward where the viewer will be.
You can re-run either command at any time during the edit session to move the spawn. The previous value is overwritten.
Full Ascend authoring workflow
/tea map create ascend jungle
# build or //paste your schematic
/tea map pos1
/tea map pos2
/tea map waiting
/tea map addspawn # repeat for each participant spawn
/tea map evolutionviewer # Ascend-specific
/tea map evolutionmob # Ascend-specific
/tea map min 4
/tea map max 10
/tea map status # verify everything's set
/tea map save
Moving the ceremony chamber later
/tea map edit ascend jungle
# walk to the new viewer position and face the mob spot
/tea map evolutionviewer
# walk to the new mob position and face the viewer
/tea map evolutionmob
/tea map save
Troubleshooting
If the ceremony lands in mid-air or the camera angle feels wrong, see the Ascend troubleshooting page.